![]() The game was less successful in international markets, but ultimately sold above 2.7 million copies worldwide by 2004. ![]() It was the German market's best-selling computer game of 1998, and remained the region's highest seller of all time by 2003, with over 1.7 million units sold in German-speaking countries. The game design is noteworthy for its attempt to implement a 'progressive' artificial intelligence, meaning that the pace of the game changes in response to how quickly players act.Īnno 1602 was a commercial blockbuster that attracted buyers outside the usual demographic of German computer games, including a significant percentage of female customers. ![]() Set in the early modern period, it requires the player to build colonies on small islands and manage resources, exploration, diplomacy and trade. in North America, is a 1998 construction and management video game developed by Max Design and published by Sunflowers Interactive. ![]() Anno 1602: Creation of a New World, entitled 1602 A.D.
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